| Message: strange total internal reflection when using polishedbackpainted | Not Logged In (login) |
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Hello,
I am checking the boundary process of the G4 optical with my simulation code. I found that a part of photons are reflected to unexpected directions at a boundary between water (but n=1e5) and air when I set the finish to polishedbackpainted. This is an image of "polished". http://hypernews.slac.stanford.edu/HyperNews/geant4/get/AUX/2010/02/12/23.27-57010-polished.png And this one is "polishedbackpainted". http://hypernews.slac.stanford.edu/HyperNews/geant4/get/AUX/2010/02/12/23.27-3707-polishedbackpainted.png In the latter image, you will observe that incident angle and reflection angle are not always same. According to Peter's explanation, http://hypernews.slac.stanford.edu/HyperNews/geant4/get/opticalphotons/305/1.html "polishedbackpainted" is not affected by any roughness parameters. and thus, if I set the refractive index to n=1e5, all photons must be "spike" reflected due to total internal reflection. Am I wrong? In addition, two of all photons escape from the water tank while it should not be able to escape from the box due to the large index. I obtained these results with this code, http://hypernews.slac.stanford.edu/HyperNews/geant4/get/AUX/2010/02/12/23.27-99178-tectorConstruction.cc.txt which was modified from the previous my thread post here. http://hypernews.slac.stanford.edu/HyperNews/geant4/get/opticalphotons/309/1/1.html Is there any my misunderstanding or incorrect code in the attached? Any suggestion, please? Akira
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