| Message: Re: Optical Surfaces and Sigma_Alpha | Not Logged In (login) |
|
Dear Peter,
thank you very much for your prompt and detailed answer!
> Careful, the prob_ss etc. parameters correspond to the interface between > the scincillator and the (implied) gap of the 'backpainted' option, not > to the reflector behind the gap. This reflector is in the present > implementation always assumed to be a Lambertian reflector. If this is > not what you want, then I am afraid, you'll need to explicitly implement > the gap in geometry and the dielectric_metal surface with the reflector > as "polished" (in addition to the dielectric_dielectic interace between > scint and gap also "polished"). Thank you! - I really want to understand the implementation of the whole optical boundary process correctly, so may I ask some further questions: a) is there a practical difference between "polishedbackpainted" and "groundbackpainted" with "prob_ss = 1.0"? b) ... and "groundbackpainted" with "prob_sl = 1.0" + "sigma_alpha = 0.0"? (I just found out: this should be treated exactly as the case above) c) is there a practical difference between "dielectric_metal" + "polished" and "polishedfrontpainted"? d) I am biasing my scintillation yield down from 9200 to 92 photons/MeV and weight my results to save CPU time. Is that too much? It looks good to me, though.
> Use 100% 'specular lobe' and sigma_alpha of the order of 10deg for > diffuse and order 1-2deg for Teflon (but those are not very educated > suggestions!). Thank you very much, these suggestions shall be educated enough for my purpose! :-) However, that will only make sense if I define a physical air gap and set the "specular lobe" & "sigma_alpha" for the back surface, right? Because with a "painted" surface it would affect the front interface (scintillator-gap) ... I also realised that last December similar questions were raised in this forum by Estela Suarez. I will do some tests and hope to solve some of them. Especially the comparisons between models with/without the air gap (CPU time and detection efficiency) shall be interesting. Many thanks, Wolfgang
|
| Inline Depth: | Outline Depth: | Add message: |
|
to: |