|Message: voxelized source activity||Not Logged In (login)|
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I have been looking for ways to define voxelized source in a user-defined voxelized geometry. I have found numerous posts on this forum asking the same question, but no response was found. I was wondering if this is either a quite trivial task, or something that I am missing.
Just brainstorming here...from my understanding of geant4 as of now, here is what one can define a voxelize source, in the class definition of PrimaryGeneratorAction,
(1) create a text file with source intensity and position for all the source voxels (2) for-loop over all voxels to add the source with its intensity and position; do you define a point source (e.g. particleGun or a particleSource) for each source voxel?
let me know if this is a feasible way to approach this task or if there's other more eloquent way to approach this task.
thanks a lot for your time and help in advance!
Best regards, Clare
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