|Message: Re: Peculiar problem: Overlapping Voxels in Parallel World affects particle tracks||Not Logged In (login)|
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Thank you for your reply! Very interesting.
Yes, the code for the spherical mesh was taken from a colleague, the class was derived from G4PVParameterised.
That thought had crossed my mind -- that perhaps the tracks themselves might be modified but as high numbers of particles were generated perhaps the results would be statistically indistinguishable.
I'm curious about what you've said about the mesh volumes affecting the generation of random numbers. Would the Geant4 Physics Reference manual be a good resource to learn more about that?
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